Why subscribe?

Every Sunday, I publish a weekly newsletter about game design and development inspired by my experience as an indie game developer.

Photo By Yu Hai on Unsplash

I will take you behind the scenes of game creation and show you how we are making a video game, including creating game design documents, game art, animation, and code. I’m writing about how we stay organized from a start of a new project, building game world and levels, pitching a game to a publisher and visuals, and asking for your feedback so we can publish a game you enjoy playing.

There is always more to do which means the game design is never dull, but at the same time, it can be overwhelming and frustrating. This newsletter is here to help us stay motivated and to share milestones, but also to invite you to help us tell the story and propose changes and ideas of what you want to see or experience in a game. All of you that give me ideas that I decide to use the game will be mentioned as co-authors in game credits.

I’ve done this before

I’ve published around 20 titles throughout my career; some of them were pretty popular in a small European country I lived in at the time.

I’m a full-time developer. My career taught me to design, illustrate, animate, and produce videos.

Last ten years, I hustled hard to start and develop a sustainable health tech business based on IA technology, building a company from ground zero to a seven-figure with offices in eight countries on two continents.

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Multinational Healtech CEO by day, Indie Game Designer by night